(Wireless-NewsWire.Com, August 24, 2018 ) Global Cloud Gaming Market Forecast to 2023
Since the rapid growth of the cloud computing, data collection and information sharing are led to a higher level and are replacing the traditional computation. Several technologies using cloud in all areas are developing to adapt the revolution of information technology and one of them is cloud gaming.
Cloud gaming, sometimes called gaming on demand, is a type of online gaming. Currently there are two main types of cloud gaming: cloud gaming based on video streaming and cloud gaming based on file streaming. Cloud gaming aims to provide end users frictionless and direct play-ability of games across various devices.
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Top Manufacturers: Sony, GameFly (PlayCast), Nvidia, Ubitus, PlayGiga, Crytek GmbH, PlayKey, Utomik (Kalydo), 51ias.com (Gloud), Cyber Cloud, Yunlian Technology, Liquidsky, Blacknut SAS, Alibaba Cloud, Baidu, Tencent Cloud, Ksyun (Kingsoft), LeCloud
Market Segment by Regions, regional analysis covers
North America (United States, Canada and Mexico)
Europe (Germany, France, UK, Russia and Italy)
Asia-Pacific (China, Japan, Korea, India and Southeast Asia)
South America (Brazil, Argentina, Colombia)
Middle East and Africa (Saudi Arabia, UAE, Egypt, Nigeria and South Africa)
Market Segment by Applications, can be divided into
PC
Connected TV
Tablet
Smartphone
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Reduction in the time for accessing games and cost of owning games is the primary growth driver for this market. Unlike gaming consoles, cloud gaming does not require physical copies, updates, and backups of games as they are stored on a cloud platform. This substantially decreases the overall cost of gaming. Also, cloud gaming does not require downloading, and can be played almost instantly.
The increase in social media and mobile gaming audience is another factor supporting market growth during the forecast period. Cloud gaming services have the potential to reach non-core gamers that play games on social media and mobile devices for its cost-effective price structure. It also offers access to games without any restrictions on time or location.
Table of Content:
1 Market Overview
2 Manufacturers Profiles
2.1 Sony
2.1.1 Business Overview
2.1.2 Cloud Gaming Type and Applications
2.1.2.1 Type 1
2.1.2.2 Type 2
2.1.3 Sony Cloud Gaming Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
2.2 GameFly (PlayCast)
2.2.1 Business Overview
2.2.2 Cloud Gaming Type and Applications
2.2.2.1 Type 1
2.2.2.2 Type 2
2.2.3 GameFly (PlayCast) Cloud Gaming Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
2.3 Nvidia
2.3.1 Business Overview
2.3.2 Cloud Gaming Type and Applications
2.3.2.1 Type 1
2.3.2.2 Type 2
2.3.3 Nvidia Cloud Gaming Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
3 Global Cloud Gaming Sales, Revenue, Market Share and Competition by Manufacturer (2016-2017)
4 Global Cloud Gaming Market Analysis by Regions
5 North America Cloud Gaming by Countries
6 Europe Cloud Gaming by Countries
7 Asia-Pacific Cloud Gaming by Countries
8 South America Cloud Gaming by Countries
9 Middle East and Africa Cloud Gaming by Countries
10 Global Cloud Gaming Market Segment by Type
11 Global Cloud Gaming Market Segment by Application
12 Cloud Gaming Market Forecast (2018-2023)
13 Sales Channel, Distributors, Traders and Dealers
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