(Wireless-NewsWire.Com, May 16, 2018 ) The Global Cloud Gaming Market Analysis to 2025 is a specialized and in-depth study of the cloud gaming industry with a focus on the global market trend. The report aims to provide an overview of global cloud gaming market with detailed market segmentation by type, platform, user type and geography. The global cloud gaming market is expected to witness high growth during the forecast period. The report provides key statistics on the market status of the leading market players and offers key trends and opportunities in the market.
Cloud gaming, also known as games on demand, is an online gaming service. It provides direct play abilities to end users on variety of devices. Increasing enhancement being provided by the cloud gaming platform to end-users and reduced cost for playing the games will be the major drivers for the growth of the cloud gaming market.
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Increasing awareness of population towards online gaming and increase in the mobile gaming audience will drive the market in the coming years whereas privacy and security concerns can act as restraining factors in the market. Increasing penetration of internet and growth of IoT will bring new opportunities in the cloud gaming market.
The report provides a detailed overview of the industry including both qualitative and quantitative information. It provides overview and forecast of the global cloud gaming market based on type, platform and user type. It also provides market size and forecast till 2025 for overall cloud gaming market with respect to five major regions, namely; North America, Europe, Asia-Pacific (APAC), Middle East and Africa (MEA) and South America (SAM). The market by each region is later sub-segmented by respective countries and segments. The report covers analysis and forecast of 15 counties globally along with current trend and opportunities prevailing in the region.
Besides this, the report analyzes factors affecting market from both demand and supply side and further evaluates market dynamics effecting the market during the forecast period i.e., drivers, restraints, opportunities, and future trend. The report also provides exhaustive PEST analysis for all five regions namely; North America, Europe, APAC, MEA and South America after evaluating political, economic, social and technological factors effecting the market in these regions.
Also, key cloud gaming market players influencing the market are profiled in the study along with their SWOT analysis and market strategies. The report also focuses on leading industry players with information such as company profiles, products and services offered, financial information of last 3 years, key development in past five years. Some of the key players influencing the market are Microsoft Corporation, NVIDIA Corporation, PlayGiga, Playkey, SONY Corporation, Gakai, OnLive, GameString, Sling Media and LiquidSky Software.
Table Of Content
1 Introduction 1.1 Scope of Study 1.2 The Insight Partners Research Report Guidance
2 Key Takeaways
3 Cloud Gaming Market Landscape 3.1 Market Overview 3.2 Market Segmentation 3.2.1 Cloud Gaming Market By Type 3.2.2 Cloud Gaming Market By Platform 3.2.3 Cloud Gaming Market By User type 3.2.4 Market By Region 3.2.4.1 By Countries 3.3 PEST Analysis 3.3.1 North America PEST Analysis 3.3.2 Europe PEST Analysis 3.3.3 Asia Pacific PEST Analysis 3.3.4 Middle East and Africa PEST Analysis 3.3.5 South America PEST Analysis
4 Cloud Gaming Market Key Industry Dynamics 4.1 Impact Analysis 4.2 Key Market Drivers 4.3 Key Market Restraints 4.4 Key Market Opportunities 4.5 Future Trends 5 Cloud Gaming Market Analysis- Global 5.1 Global Cloud Gaming Market Overview 5.2 Global Cloud Gaming Market Forecasts and Analysis
6 Cloud Gaming Market Revenue and Forecasts to 2025 Type 6.1 Overview 6.2 Type Market Forecasts and Analysis 6.3 File Streaming Market 6.3.1 Overview 6.3.2 File Streaming Market Forecasts and Analysis 6.4 Video Streaming Market 6.4.1 Overview 6.4.2 Video Streaming Market Forecasts and Analysis
7 Cloud Gaming Market Revenue and Forecasts to 2025 Platform 7.1 Overview 7.2 Platform Market Forecasts and Analysis 7.3 Mobile Platform Market 7.3.1 Overview 7.3.2 Mobile Market Forecasts and Analysis 7.4 Computers Platform Market 7.4.1 Overview 7.4.2 Computers Market Forecasts and Analysis 7.5 Gaming Consoles Platform Market 7.5.1 Overview 7.5.2 Gaming consoles Market Forecasts and Analysis 7.6 Smart TVs Platform Market 7.6.1 Overview 7.6.2 Smart TVs Market Forecasts and Analysis 8 Cloud Gaming Market Revenue and Forecasts to 2025 User Type 8.1 Overview 8.2 User Type Market Forecasts and Analysis 8.3 Professional Gamers Market 8.3.1 Overview 8.3.2 Professional Gamers Market Forecasts and Analysis 8.4 Entertainment Purposes Market 8.4.1 Overview 8.4.2 Entertainment purposes Market Forecasts and Analysis
9 Cloud Gaming Market Revenue and Forecasts to 2025 Geographical Analysis 9.1 North America 9.1.1 North America Cloud Gaming market overview 9.1.2 North America Cloud Gaming Market Forecasts and Analysis 9.1.2.1 North America Market Forecasts and Analysis By Countries 9.1.2.1.1 US market 9.1.2.1.2 Canada market 9.1.2.1.3 Mexico market 9.1.2.2 North America Market Forecasts and Analysis By Type 9.1.2.3 North America Market Forecasts and Analysis By Platform 9.1.2.4 North America Market Forecasts and Analysis By User Type 9.2 Europe 9.2.1 Europe Cloud Gaming market overview 9.2.2 Europe Cloud Gaming Market Forecasts and Analysis 9.2.2.1 Europe Market Forecasts and Analysis By Countries 9.2.2.1.1 France market 9.2.2.1.2 Germany market 9.2.2.1.3 Italy market 9.2.2.1.4 Spain market 9.2.2.1.5 UK market 9.2.2.2 Europe Market Forecasts and Analysis By Type 9.2.2.3 Europe Market Forecasts and Analysis By Platform 9.2.2.4 Europe Market Forecasts and Analysis By User Type 9.3 Asia pacific (APAC) 9.3.1 Asia Pacific Cloud Gaming market overview 9.3.2 Asia Pacific Cloud Gaming Market Forecasts and Analysis 9.3.2.1 Asia Pacific Market Forecasts and Analysis By Countries 9.3.2.1.1 Australia market 9.3.2.1.2 China market 9.3.2.1.3 India market 9.3.2.1.4 Japan market 9.3.2.2 Asia Pacific Market Forecasts and Analysis By Type 9.3.2.3 Asia Pacific Market Forecasts and Analysis By Platform 9.3.2.4 Asia Pacific Market Forecasts and Analysis By User Type 9.4 Middle East and Africa (MEA) 9.4.1 Middle East and Africa Cloud Gaming market overview 9.4.2 Middle East and Africa Cloud Gaming Market Forecasts and Analysis 9.4.2.1 Middle East and Africa Market Forecasts and Analysis By Countries 9.4.2.1.1 South Africa market 9.4.2.1.2 Saudi Arabia market 9.4.2.1.3 UAE market 9.4.2.2 Middle East and Africa Market Forecasts and Analysis By Type 9.4.2.3 Middle East and Africa Market Forecasts and Analysis By Platform 9.4.2.4 Middle East and Africa Market Forecasts and Analysis By User Type 9.5 South America (SAM) 9.5.1 South America Cloud Gaming market overview 9.5.2 South America Cloud Gaming Market Forecasts and Analysis 9.5.2.1 South America Market Forecasts and Analysis By Countries 9.5.2.1.1 Brazil market 9.5.2.2 South America Market Forecasts and Analysis By Type 9.5.2.3 South America Market Forecasts and Analysis By Platform 9.5.2.4 South America Market Forecasts and Analysis By User Type 10 Industry Landscape 10.1 Mergers & acquisitions 10.2 Market Initiatives 10.3 New developments 10.4 Investment scenarios
11 Competitive Landscape 11.1 Competitive Product mapping 11.2 Market positioning/ market share
12 Cloud Gaming Market, Key Company Profiles 12.1 Microsoft Corporation 12.1.1 Key Facts 12.1.2 Business Description 12.1.3 Products and services 12.1.4 Financial Overview 12.1.5 SWOT Analysis 12.1.6 Key Developments 12.2 NVIDIA Corporation 12.2.1 Key Facts 12.2.2 Business Description 12.2.3 Products and services 12.2.4 Financial Overview 12.2.5 SWOT Analysis 12.2.6 Key Developments 12.3 PlayGiga 12.3.1 Key Facts 12.3.2 Business Description 12.3.3 Products and services 12.3.4 Financial Overview 12.3.5 SWOT Analysis 12.3.6 Key Developments 12.4 Playkey
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Sameer Joshi
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