(Wireless-NewsWire.Com, February 08, 2018 ) Social gaming is the activity of playing games on social media platforms, networking sites, or within social media applications. It gained popularity when the social networking major Facebook and Zynga collaborated in 2009 to offer Farmville on the social networking site. Following the success of Farmville on Facebook, social gaming became popular worldwide.
Publisher's analysts forecast the global social gaming market to grow at a CAGR of 14.96% over the period 2014-2019.
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Covered in this report This report covers the present scenario and the growth prospects of the global social gaming market for the period 2015-2019. To calculate the market size, the report considers revenue generated from the sales of social games, virtual goods, and game apps from gaming and social media sites. It also presents the vendor landscape and a corresponding detailed analysis of the top six vendors in the market.
Publisher's report, Global Social Gaming Market 2015-2019, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the Americas, APAC, and EMEA; it also covers the landscape of the market and its growth prospects in the coming years.
Key regions - APAC - Americas - EMEA
Key vendors - Electronic Arts - King Digital Entertainment - Supercell - Wooga - Zynga
Request Sample Copy http://www.reportsweb.com/inquiry&RW0001232581/sample Other prominent vendors - CrowdStar - Gameloft - Kabam - Peak Games - Playdom - Renren - RockYou - Rovio Entertainment - Social Point - Tencent - TinyCo.
Market driver - Growing Internet penetration - For a full, detailed list, view our report
Market challenge - Decline in Facebook gaming - For a full, detailed list, view our report
Market trend - Enhanced cloud-based gaming platform - For a full, detailed list, view our report
Make an enquiry: http://www.reportsweb.com/inquiry&RW0001232581/buying
PART 01: Executive summary PART 02: Scope of the report PART 03: Market research methodology PART 04: Introduction PART 05: Market landscape PART 06: Market segmentation by source of revenue PART 07: Market segmentation by gender PART 08: Market segmentation by age PART 09: Geographical segmentation PART 10: Key leading countries PART 11: Vendor landscape PART 12: Key vendor analysis PART 13: Appendix
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